Saturday, February 16, 2013

Steadicam Work in Return of the Jedi...

I read this earlier today and thought I'd post it here, courtesy of American Cinematographer Magazine, talking about the making of the steadicam background plates used in the speeder bike chase in Return of the Jedi, as told through the word of Garrett Brown, the camera operator, but first, some concept art by Ralph MzQuarrie:



"Just 100 more yards. My left hand is slippery with sweat. Legs tired. Brain hurts most of all. I wonder if really intense concentration produces any lingering harmful effects...look at Bobby Fisher! (At a camera speed of only 3/4 frame per second, a thousand feet of precise walking gets you just 16 feet of VistaVision in the can, and every take you forget a few more important phone numbers, or a family birthday.) Is it worth it? At this rate I will be illiterate in a week and a vegetable in two.

75 yards to go. The physical part should be easy. I've made hundreds of walking shots as long as this. The body appears to be merely strolling through the woods, carrying what looks like a portable X-ray machine. The mind, however, feels like Franz Klammer's on the downhill... One must rapidly cycle the attention between five discrete matters: navigating along the path, framing a distant target exactly on the cross hairs of the monitor, keeping the camera level, maintaining the correct camera height, and not straying side-to-side. The latter two tasks are only made possible by flying the camera directly alongside the thread and above the line!... (I'll pass on "above-the-line-jokes... more later about thread and line.)


My companions, Dennis Muren (recent Oscar winner for visual effects on "E.T.") and ace assistant-cameraman Michael Owens, are attempting to help me stay on course, each with his own deeply meaningful monologue, i.e. "Higher!, lower! perfect, no!...too much, good" etc. (I must remember that Dennis' voice refers to height, and Michael's to matters lateral.) Perhaps frail mankind was not meant by the Creator to imitate Prussian blue-steel motion-control machines. Her punishment for my impertinence seems to me quite adequate— the repeated electric shocks in the old forebrain as I cycle around my mental checkpoints, only to find each going ruinously astray: 1. "Step over the log, 2. Target! you're losing it!, 3. Level!! (How long has it been off, is it correctable?) 4. Whoa, the camera is a foot below the string, 5. Stay on the line!" etc. etc. All while lugging a VistaVision camera and two gyro stabilizers on the new Model III Steadicam. I think my EKG at the moment must look like a seismograph reading in Java.

A good take is of course proportionately exhilarating. As I am carried back to the start mark in a pillowcase, I reflect on the fact that this is quite a phenomenon a first. Lucasfilm, through its Industrial Light and Magic facility, has gambled over a week of shooting and a lot of engineering—dough that the Steadicam can deliver acceptable VistaVision background plates for the straight-ahead and straight-back views, over which will be matted one of the most exciting action sequences in The Return of the Jedi. In combination with Mike McAllister's side-looking camera car shots, and short dolly moves for "passby's," the scene will be constructed to run about two and one half minutes, with perhaps one hundred cuts. Mark Hamill, as Luke, and Carrie Fisher, as Leia, are pursued on their flying Speeder Bikes through the forests of the planet Endor by a horde of similarly mounted Imperial Storm Troopers. At 120 miles per hour! Wow. The effect on screen will be sensational. Speeder Bikes are a cross between motorcycle and rocket. The chase swoops at incredible speed through narrow openings between trees, with the battling participants and the lens clearing obstacles by inches.

In the beginning, during the planning stages, there was a certain amount of head-scratching on the part of the producers as to how the Speeder Bike chase—should best be executed. Dennis Muren, in charge of visual effects for the film, originally considered acquiring these shots by means of miniature stop-motion photography. A small model was built in order to determine the minimum acceptable scale, however Dennis concluded that the final "forest" model would have to be over 100 feet long, with a sky backing 100 feet wide at the end.

Then, on a trip to the redwood forest location for the live action part of the sequence, Muren was struck by the fact that the only really difficult plates to acquire by live shooting would be of course the straight-ahead shots and straight-behind shots. ILM produced a budget for getting perhaps one shot a day by laying a "hell-of-a-lot" of Elemack track, straight and curved, plus disguising the rails with ferns which would then be swept aside as the dolly progressed. These runs were contemplated to be about 300 feet long each, and Dennis figured that about five different setups would suffice, given the options to flip or reverse the film. Still, one can walk through a redwood forest. Muren even attempted a hand-held stop motion test with an undercranked Bolex, which, he reports, was terrible to behold. In the meantime, it was considered that a camera might be mounted to a motorcycle which could race at high speed over a road or path disguised with undergrowth, but this idea was ultimately dropped.


One consideration which might have ruled out the Steadicam from the beginning, was the weight of the VistaVision cameras. However, the possibility of lightening one of the small "butterfly" versions sufficiently was discussed, and finally Dennis suggested to George Lucas that since it is "easy" to walk through the woods, the possibility of using extremely undercranked Steadicam footage should be investigated. George said, "maybe, why not" etc. and I was called soon after and consulted as to whether I thought it was possible to produce results steady enough for matting. My initial, private reaction was the usual fear-of-failure etc., but honor and greed dictated a cautiously optimistic response to Warren Franklin, sequence producer, and the suggestion arouse that perhaps we could test the concept inexpensively by shooting spherical 35mm with my IIc Arri running at 3/4 frame per second.

Dennis Muren pointed out that he wasn't necessarily after the usual perfectly smooth tracking shots, as seen in the space sequences for Empire. He had been half looking for a new, less rigid, more realistic style; and he indicated that a small amount of roughness would perhaps be desirable in a chase near the ground, which might then feel as though it was shot from a pursuing aircraft. This was encouraging. I had once before, on the ill-fated Heretic, produced a 38-frame hold of sufficient stillness for an effect matted over the open mouth of James Earle Jones even after a violent 100 yard running shot. I began to think that it could be done. One of the early Steadicam prototypes actually incorporated a Kenyon gyro stabilizer, which is an amazing device, but which was ultimately dropped from my plans due to noise and power problems and because it tended to resist rapid panning moves. In this case, however, it could be used to artificially increase the inertia of the system in at least two axis, and would perhaps make the difference between success and failure. I suggested that we acquire at least one Kenyon gyro and attach it to the spar of the Steadicam.

April 12, 1982 found us chugging along the corridors of ILM, gyro humming, with my camera being run by a little outside motor at roughly 3/4 fps, and with 100 feet aboard of a test stock that could be processed and viewed immediately right in the building. The results were instantly encouraging, and by the end of the following day, we were testing large-scale shots within a local redwood forest, having worked out nearly all of the curious requirements for producing acceptable plates with the Steadicam.

All that is necessary for perfectly smooth results on this or any other Steadicam assignment, is the elimination of all of the six kinds of motion that plague say, the hand-held camera. We must avoid any angular deviations in pan, tilt and roll; and any unwarranted moves in the spatial planes of up-and-down, side-to-side and back-and-forth (here meaning variations in walking speed). Nothing to it!—Of course, this would be the all time mother of a Steadicam shot and virtually no errors would be tolerable. I am happy to say that the three of us—G.B., Dennis and Michael Owens, managed to blast through the problem and come up with schemes for each of these worries which eventually produced the usable footage in the final sequence.

To deal with the angular deviations, we mounted a side-finder video camera with a long lens, figuring that if I could acquire a distant target, such as a sunlit leaf or a piece of hand-kerchief tied to a branch, and hold a telephoto image of it on the cross hairs for the entire walk, then pan and tilt accuracy would be good enough for the VistaVision negative, especially considering that the big camera was carrying a wide-angle lens which would forgive small errors visible on the telephoto video. the problem of "roll," which is equally troublesome no matter what the focal length of the lens, was to be dealt with by continuously checking a very precise bubble level mounted next to the monitor.

To handle the spatial motions, we came up with what we modestly agree was the brilliant expedient of stretching a taut thread through the woods beside the chosen course, and making a straight dotted line of chalk directly along the ground, both of which would be invisible to the camera at speed, and which would positively guide us to the correct camera height and the straight and true path. Bear in mind that even a slow deviation in any of these directions occurring over the course of many yards, would produce a violent bump in the shot when seen at projection speed. I suppose we planned to have someone count cadence to keep my speed constant, but this turned out to be no problem and in the heat of the moment, we gave the cadence-counter the elbow.

The weight of the VistaVision camera was still a worry. I had learned that the prototype of the newest model of the Steadicam, the so-called Universal III, would be available in time for the shoot. This would be its first use on a feature, which was timely, since the III is lighter than previous models and much more flexible as to monitor positions and the distribution of its components. In addition, it provides for the display of level and adjustable frame-lines directly on the monitor screen. I hoped that the electronic level indicator would help with our critical roll axis, since it is more sensitive than bubble levels and easier to see. However Cinema Products was unable to finish this gadget in time for the shoot, and I was forced to rely on the old bubble throughout. Gene Whiteman, ILM's talented master of the machine shop, was given our careful estimate of the maximum weight allowable for the butterfly camera, (with about eight pounds of gyro and video gear already subtracted from the figure). We had found during the test that the gyro made enough of a difference to be worth carrying along. In fact, we ordered a second unit from Kenyon, so that when they were mounted at a 90 degree angle from each other, we would have double the effect in the critical pan axis and single in tilt and roll. If we ever do this again, we'll probably get a third unit and festoon the thing with gyros. (With any more than three, I might even be able to drop out of the harness and sneak away unnoticed. By the way, they take about five minutes to come up to speed, and at least ten minutes to stop, so don't try to drive away from the location right after the wrap. Your car won't be able to turn left or right for the first couple of miles!)

During the next two months, I kept in touch with Michael Owens regarding the weight problem, and his progress with a new wrinkle which had come up in the meantime. Dennis had decided that we must also have a remote-controlled "roll cage" on the camera, so that he could follow along and dial in smooth banking moves as I made the turns, to be used for certain POVs required in the chase. This however meant more weight and the need for the camera to stay exactly balanced as it pivoted around the lens axis. Whiteman and company did a fantastic job, since, as of the first shooting day, the camera/gyro/electronics/roll-cage/video-finder/motors/film/lens etc. totaled no more than our maximum limit of 26 pounds!

On June 14th, I flew to San Francisco, stopping at ILM to check the last minute arrangements, and on to Humboldt Redwoods State Park, to commence shooting in the "Avenue of the Giants." The crew had come prepared with lightweight aluminum ramps which could be placed over the odd ravine and disguised with tons of potted plants, rubber leaf-mats, ferns, etc., which they also brought, along with tools for clearing a navigable route, reels of green thread, green wands to suspend same, and squirt cans of chalk to indicate the True Path. Dennis had previously selected the courses he wanted to use, and the crew had them roughed-in by the morning of our first shot.

For the next three days, we made about five or six "official" shots per day. Michael Owens and I winged a number of other shots, just walking through the trees, burning all of 45 frames of raw stock per minute, but I must say that most of that stuff was merely exciting rubbish. With perhaps one exception, only the prepared shots ended up in the sequence. Even with Michael holding back and boresighting a line for the camera, and shouting instructions to me to raise it, lower it, move right, etc.,; these attempts lacked the last few percent of precision necessary to be usable. We made several refinements in the technique for the regular shots. It turns out that you can't just stroll along squirting the chalk line for the path without the risk of it wandering from side to side, even if it looks true to the eye. We actually had to stretch a string along the ground, to get a straight path, and then go over it with the chalk. In two visits to the big trees, we used up many pounds of chalk and a mile of thread and string. I admit that as statistics go in the movie business, these are less impressive than say, the quantity of cement in the chariot race set on Ben Hur, but they're all we've got. Obviously we won't impress anyone with the amount of raw stock expended.

I gradually acquired the knack of shooting curves as well as straight-ahead shots. It's hard to make thread stretch in a curve, so I had to get used to less help from that quarter. In addition, as soon as I started a turn (ever so slowly), I had to give up my video target, and let the lens drift across the terrain until a suitable new target swam into telephoto view along the next straight leg of the course. We even tried a scheme in which I would ease the target onto the trailing frame edge of the video camera, and then zoom slowly out, keeping the target thereon, and then zooming quickly in when a new target arrived at center screen, and so carrying on, I must report however, for purists still following the technicalities, that as I got fully wide, the angular resolution diminished to the point that my shooting was no longer as precise. We made a number of these long curved shots, and the best ones were done by just letting the landscape drift at a constant rate, until the straight bits came along.

The roll-cage got a workout during these curving shots, and we made at least one take with banked turns for each pass which was kept level. It proved extremely difficult for Dennis to judge the correct slow rate of banking with his remote control, and when you consider that his moves are to be seen at 30 times the shooting speed, I think he did amazingly well. Certainly his years of laying out motion-control timings helped in this regard.

On the first location I was in some pain from a minor bit of surgery on my left foot, but dealing with all of these complications was so absorbing, that I literally felt nothing until the end of each take. It was the only time in my career during which the walk back to the start was worse than the event itself. Owens is terrific, schlepping the rig back for me each time to cut down on the wear and tear. In addition, he had to practically dismantle the camera to reload the special daylight-hundred-foot spools, plus keep track of the footage expended by means of a stopwatch, since we had no frame or footage counter onboard not to mention calculating exposure at 3/4 frame. The forest was so dark much of the time, that we were exposing at T.4 notwithstanding an effective ASA of 2560!

I enjoyed watching these two "indoor" guys deal with the realities of "outdoor" shooting. Dennis and Michael are accustomed to the timeless air-conditioned confines of the stages of ILM. Shooting in the real world provided them with a number of surprises. We could not locate the thermostat for regulating the temperature of the forest, nor the dimmers for adjusting the amount of light, which itself seemed to constantly shift direction from morning to night. Dennis was also annoyed by hordes of the local "Mini-flyers of Endor" strange biting small craft which stubbornly refused to attack him at any speed other than 24 frames per second. (Since I was undercranking, I was of course immune!)

The final shoot commenced on September 20, and was designed to give us a chance to get any remaining shots which were needed for the cut version, and to re-do any that didn't work the first time. One of these latter involved a rapid move under a fallen log which was useless because the original course was too short. As I recall, we remade this one, but scrapped another experiment that actually involved a live person, our amiable and talented second assistant Randy Johnson, who was in costume to double Luke Skywalker, brandishing a sword at 1/30th speed as we roared down at him at a simulated 90mph. (He eerily resembles Mark Hamill, so the scheme should have worked, except that once again it is difficult to judge moves appropriate to this degree of time compression. I am told that in dailies it looked like we were running down a hyperactive puppet grandmother.)

This second adventure in the forest gave us an opportunity to experiment with the fearsome "sideways" version, in which the Steadicam is allowed to float horizontally, and the camera is re-erected by turning the roll-cage 90 degrees. I made this ill-advised suggestion in response to a request from Dennis Muren for some shots that would appear to fly directly over the ragged undergrowth. It worked beautifully but proved to be difficult to tune, since the camera was aimed off to one side, and somewhat above vertical, and therefore any balance adjustment to the straight-ahead-looking Steadicam caused the camera to assume a different angle. The new model III proved its worth by permitting a much larger number of adjustable components to actually adjust!

There you have it! A tour de force, if not a tour detour. From the standpoint of cost, it was clearly effective. Dennis informs me that the miniature model scheme would have gone at least five times as much, and even the restricted dolly version would have cost 50 percent over our final budget, despite the large sums spent upon lightening the VistaVision camera. It has certainly been a very gratifying assignment for me. I don't think I have permanently harmed my brain, and having just passed my 40th birthday at the time, I was happy to find that I could still get the old legs up over 100 mph. I look forward to the opportunity to shoot even faster plates, perhaps breaking the sound barrier. As soon as I can remember my address, I will collect some clean socks and I'll be ready."

Thursday, January 31, 2013

Concept Art and Storyboarding

Not everything revolves around post-production, as much as I would like it to. In fact, most films spend the majority of their time pre-production, or the development stage. This is where lots of fun stuff (an some not-so-fun stuff) happens, and one of those things is storyboarding. Used more often in the "old" days of making movies, drawing storyboards is the process of drawing what each shot will look like, so as to convey the director's vision to the rest of the crew.

George Lucas did this in the 1970's when nobody knew what he was talking about when he discussed his big ideas for the Star Wars Universe. He contracted Ralph McQuarrie to paint some concept art so he could convince the studio execs at Fox what he was talking about. Below are some examples of his first concept paintings from Star Wars:










Very cool stuff. Obviously, it worked for George Lucas. 

Now on to some storyboard examples:



Anyway. I am taking a storyboarding class right now and we have to storyboard a scene for our final project, and so I went into Adobe Illustrator and created a 9.4"x4" storyboard template (which is a 2.35:1 aspect ratio) with room for a scene number and some lines for a description. And that's free for you to download and use in the production of your film! It's on an 8.5"x11" piece of paper to make it easy. So just right-click, and save image as...




Monday, January 28, 2013

More JJ Abrams and Star Wars

Stumbled across this today and just had to share:


The box with the question mark on it can be explained by this TED talk he did a while back:


Some text from /Film:


Since Abrams was announced as the new Star Wars director a few days ago, discussion of the new film turned into a swirl of speculation and reactions to the fact that Star Wars and Star Trek are now, in a way, united by one creative force. Peter was extensively quoted in USA Today, for example, saying:

It’s the ability to get the audience to care about the characters on a much deeper level. Lucas’ Star Wars characters were iconic but not much more than archetypes that may have now been copied over and over to become film stereotypes. Abrams will be able to bring a deeper connection to the characters and moments in Episode VII.

But what about comments from the director himself? At the PGA Awards this weekend, Abrams told E! Online that being hired to make a new Star Wars film is “wildly surreal,” and deferred any real talk of the script, saying “It’s obviously way too early to talk specifics.” Given the nature of this project, and the secrecy that Abrams likes to bring to all his work, we should get ready for a barrage of content-free quotes. He told the Huffington Post, for example,

“I can just say what I want to do: I want to do the fans proud. I want to make sure the story is     something that touches people. And we’re just getting started. I’m very excited.”

With Episode VII set for a 2015 release, we’ve got at least a year, and probably two, of similar dancing around specifics. Those who want real info on Episode VII: be prepared to wait a good while longer. In fact, THR says that Abrams isn’t fully committed to the 2015 release date, and cautions that the film may be released later if the development process warrants it.

Friday, January 25, 2013

The World's Fastest Indian, and Chasing Your Dreams

'The World's Fastest Indian', a true story starring Anthony Hopkins, is a wonderful road movie. Anthony Hopkins plays the part of Burt Munro, a New Zealand native with a dream of taking his modified 1920 Indian Scout motorcycle half way around the world to the Bonneville Salt Flats in Utah, and set a land speed record. Here's the trailer:



The film isn't new: it was made in 2005 (is that really 8 years ago?!), and it is set in 1963. I really enjoy road movies, and as such I really enjoyed this film. As Burt, with the help of the rest of the small town where he comes from, gathers the funds and sends him on his way to America, we find him like a fish out of water. He has never driven on the right side of the road before, and that causes some fun with everyone.

But one of the things that I really like about this film is that whenever Burt gets himself into a jam (which he often does), a stranger is always there and willing to help him out. For example, while he is driving down the road, in the middle of nowhere, one of the tires on his trailer comes off. Well, Burt Munro is always in a good mood it seems, and not even this gets him down. A local Indian helps him out, and Burt is on his way once again.


I really like of of the themes which this film portrays, which is that you should sometimes get out of your comfort zone. Thomas, the neighbor boy next door who helps Burt on his motorcycle, asks Burt if he's scared that he'll crash and die. Burt responds, "No... You live more in five minutes on a bike like this going flat out than some people live in a lifetime." This is profound. How often do we get caught up in the mundane, everyday tasks of our lives? How often do we "go back to the grind" and just live meaningless lives? Go out and DO something! Get out of your comfort zone and live a little! Burt Munro was 63 years old when he sailed half way around the world and set a land speed record of 178.95 mph. What did you do today?

Another theme from this film is to chase your dreams. In another conversation with Burt, Thomas asks Burt why he is doing what he is doing. Burt pauses a moment to think and then says, "If you don't follow your dreams, Thomas, you might as well be a vegetable."

Follow your dreams, even if they take you out of your comfort zone.

4.5/5

Thursday, January 24, 2013

JJ Abrams is Directing Star Wars Episode VII, and Why that's a Good Thing

News broke today that JJ Abrams will be taking the helm of the newest Star Wars film, Episode VII. Due to Abrams' list of directing credits and his storytelling capabilities, this is a very good thing.


One of the things that I like about Abrams' style is that he shoots on film. Real film. The stuff that people keep saying is extinct. This is hopeful for Star Wars fans, because the series went south once Uncle George started shooting the films on his shiny new HD cameras:


Now I'm not saying that HD makes things bad. Only partly though. I'm saying that shooting in HD is easier to do than shooting with film. The turnaround time is faster. The image is cleaner. You can get 14+ stops of Dynamic Range with the RED EPIC. You can review what you're shooting as soon as it's been shot. It's just easier. And that easiness leads to complacency, and complacency shows when you're making a film.


The above image shows the stark contrast between the Original Trilogy and the prequel trilogy (it's not capitalized because it doesn't deserve it). I hope JJ Abrams uses actual models in his film, rather than just saying to throw in some CG and calling it good. The fans deserve more than that.

One of the things that I am concerned about with JJ Abrams taking the helm of this film is his excessive use of lens flares everywhere, and so our movie could end up looking like this:


I hope not. I hope he leaves those in the Star Trek universe where they belong. I trust that he'll make the right decisions when it comes to things like this.

And so there you have it. I can't wait for 2015 (seems like forever away). Make us pround, JJ, make us proud.

Wednesday, November 14, 2012

Video of the Week: Ninja Tactics

This week's video of the week is called Ninja Tactics. Check out the short video below:



This was made for an Android app competition, and it was a lot of fun to make! I have never filmed anything like parkour before, and so it was quite a new experience for me. The producer contacted some members of the CBR Stunt Team (be sure to check out their Facebook page), and they were great to work with, and very accommodating. They were willing to do whatever we asked them to do, and we got some pretty impressive stuff. So if you're needing any stunts for a movie or anything, be sure to contact these guys.

This was actually the first video I've done where I shot with two cameras, and it was really nice to have the extra coverage. I am going to try to always shoot with two cameras from now on. For instance, there is a shot in the BYU Library where Jeff lives wins the game, and he stands up and does a fist-pump and shouts "YES!". Well, we were "stealing" shots in the library (this means that we didn't have permission to shoot there, so we had to do it quickly), and so we only had one chance at getting this shot. So we set up the two cameras, one directly in front of Jeff that was a little zoomed in on him, and then I stood back really far with a wide lens (the Lumix 14mm f/2.5) to capture the reaction of the students in the library, and we just told him to go for it. The reaction of the students is genuine, as it was pretty quiet in the library at that point. My shot ended up being a bit shaky, so I stabilized it in After Effects with Warp Stabilizer, and now it looks like it was shot on a tripod. Warp Stabilizer is amazing.

The editing was pretty straight-forward. Isaac programmed levels on the app based on the video, and we filmed Jeff playing the app so we could jump back and forth between the game-play and the actual video. The idea of showing Jeff in the library playing the game (where there is no music at all), came up during the editing, and I think it really helps show that Jeff is "in" the game. Below is a screenshot of the Sony Vegas timeline of the finished video.

Click to see it bigger
The shiny treasure thing at the end was made by rendering clouds in Photoshop, and then bringing those into After Effects and animating them to grow and fade away. Those layers just repeat themselves, and then I added a color balance effect to change it to yellow. Then I tracked the glowing orb to the video layer, and wallah! Ninja gets the treasure.

So that's the basic gist of how we did it. Be sure to head on over to the Ninja Tactics Facebook page and "Like" the page, and if you have an Android phone or tablet, go to the Google Play website and download it and get playing!


Thursday, November 1, 2012

Video of the Week: The Fight

To the literally several people who frequent my blog, I have decided to spotlight one of our videos per week, and just go through the process of how we made it. So here it goes.

This week's Video of the Week goes to The Fight. We filmed this back around Christmas of 2005 (back when we had a dial-up connection!). Just a bunch of guys fighting with lightsabers. This was originally made for the first ever "Noob Film Competition" at the Star Wars Fan Site TheForce.net, which it won.



We filmed this in an afternoon at our local church. Back then we were shooting on the Canon GL-1, which was an excellent camera. I loved the manual controls on that thing. Anyway. There were only three of us there, and so when all three of us were in the shot, the camera was just on a tripod, and then when Brian "died", he operated the camera.

Props were just the plastic lightsabers that you can get at Walmart, with the blades taken out and 3/4" PVC stuck in there as the blades. I then painted the blades with bright orange construction paint so that the blades would be easier to see in post when it came time to rotoscope them. I then used packing tape (one strip to go up the whole length of the blade) to protect the orange paint from chipping. It's been a long time, but I think I even poured sand into the lightsaber handles and poured hot-glue on top of that to add some weight to the handles so that it was more balanced when you were swinging them around.

The force choke effect was done by me standing on a chair while Tyler acted like he was choking me, and then we filmed a background plate (all with the camera on a tripod), and then in post I just roto'd the chair out.

The opening logo was made in 3DS Max. Editing was done in Premiere, and the rotoscoping was done in After Effects (back then it was version 5.5!), using Ryan Wieber's first lightsaber method. (He has since updated that method with a more precise and less monotonous method). This was on our Christmas break from school, and so I sat down and knocked out the rotoscoping in about 4 days.

We all had a lot of fun making this one, and maybe one day we'll do a sequel?

Some other great lightsaber fight videos include Ryan vs. Dorkman I and II:





And Duality:




Tuesday, October 30, 2012

So Disney bought LucasFilm today...

So Disney bought LucasFilm today. Below is the video of George Lucas talking about the deal.



Along with that  (obviously) comes Star Wars, Indiana Jones, Industrial Light & Magic, Skywalker Sound, and any other company that Uncle George has made along the way. This is big news in more than one way.

First, Princess Leia is now a Disney Princess. Yes. It's happening.



Second, Disney has announced that Star Wars: Episode VII will hit theaters in 2015, with two more movies to follow. Yes, yes, I know that it sounds like a thousand years away, but still. It's coming.

Third, Disney is not going to ruin Star Wars. A lot of people have been fussing that Disney will ruin Star Wars, and that their childhood will be ruined. Well, I think that we hit rock bottom with Episode II, and so the only place to go is up!  Did you know that Disney also owns Marvel? Oh, and did you know that Marvel just made an awesome movie called THE AVENGERS (which, I might add, is sitting comfortably as the third highest grossing movie of all time)?!? Also, I don't recall seeing Micky Mouse in that flick, or, for that matter, having ANY Disney overtones. Get over it people! This is not going to ruin your childhood!

Personally, I am excited for new eyes and fresh ideas for the new Star Wars films. I also hope that one day they get around to making the live-action Star Wars series they've been talking about for years now. I really, REALLY hope that happens.


Wednesday, August 29, 2012

Park City with PixAir Productions

It's been a while.

Just a quick update: Last weekend I had the opportunity to head up to Park City with Brian and Nick from PixAir Productions to help film some aerials for the Park City Chamber of Commerce. I hacked my trusty Panasonic GH2 and brought it along to shoot some B-roll for them. It was a really fun, although long, day.

Below are some frame grabs from my GH2.

Our first location was at the Jordanelle Resovoir, filming some paddle-boarding and then a family in a sail boat.





Our next location was in Deer Valley, filming a family riding some horses on one of the trails. We had to do a test with the helicopter beforehand so we would know if it would spook the horses or not if it flew close to them. Luckily they were okay with it!


And our final location was at a golf course.



And last but not least, a shot of Brian piloting the RC heli.


So anyway, it was a lot of fun shooting stuff for the Park City Chamber of Commerce!

Friday, August 3, 2012

Zucchini Cookies Video

The other day my wife acquired a rather large zucchini from my sister in-law. Well, it's been sitting on our counter for the better part of two weeks now. But the other day, Kristina found a recipe online for zucchini cookies. Sounds kinda weird, huh?? Well, I have been wanting to get back into the mode of making little videos for a while now, as life has been kind of crazy for the past few months. Well, my wife found this zucchini cookie recipe (which turned out to be pretty good!) and I decided to film her while she made it!

Zucchini Cookies from Bills Films on Vimeo.

Below is a screenshot of my Adobe Premiere timeline of the locked edit.

What it looks like while you're editing

So I wanted to shoot this in a way that minimized the human aspect but focused more on the process of the cookies being made. If that made any sense, then you win. Something. To do this, I used my wife's Canon 60D with the 50mm f1.8 lens to get a very shallow depth of field, to direct the viewer to what I wanted them to see. Most of this video was shot in the f/1.8-2.8 range, so as to keep the nice bokeh in the shot. Music is graciously provided by Chopin.

Also, there's one shot in this film that was not shot with the 60D, but with my Panasonic GH2. If you can spot it, then you win something.